![]() ![]() That would have been more of a drag if there wasn’t a ton of other stuff to unlock. It’s hard to land more than three moves without something pouncing on you and breaking your combo, so there just wasn’t much point in playing around with the other moves. Sure, they looked cool and piled on damage, but all of them required me to be able to land multiple hits without getting interrupted. I bought a lot of moves while playing the game, but found that I didn’t use many of them. ![]() This has the unfortunate effect of making many of your combos a little useless. You always have to watch your surroundings, or you won’t get very far. Hop in, land a few attacks or one quick move set, and then leapfrog back out. As much as you might want to just charge in with that chainsaw and swing away, you’re going to have to fight more intelligently. This feels a bit one-sided, but again, your acrobatics even out the playing field. This isn’t the case with Lollipop Chainsaw an attacking enemy can just plow right through your attacks and hit you. If you’re in the middle of a combo, the enemy being hit by it typically can’t break free. In a lot of action games, the enemies recoil from your hits, giving you a few fractions of a second to interrupt their attacks with your own. You have to do this, too, as your chainsaw attacks don’t stun-lock enemies. It was hard to get used to at first, but I was soon leapfrogging over anything that was about to cause me trouble. ![]() Rather than blocking, she’ll jump out of the way if the player times their button presses carefully. Even as a zombie hunter, her abilities use this to her advantage. Again, Juliet is a cheerleader, someone who’s at home hopping around and flying through the air. You might find yourself freaking out about this for a few minutes, but once you master the jump, you’ll see how Lollipop Chainsaw was meant to be played. That quick stun is handy, because there’s no block button in the game. Stunned zombies die in one hit from your chainsaw, so a barrage of pom pom attacks followed by a single hit can make your life easier in a bad situation. It’s a good way to slow down crowds when they’re coming too fast to hit with a regular attack, and it also provides an opening for an instant kill. It doesn’t do as much damage, but it stuns enemies, leaving them standing with stars floating around their heads. Juliet can swing her pom poms into the enemy’s face, lining up a few hits in a hurry. You’ve got a third way of attacking, which incorporates your cheerleading abilities. Low attacks tend to just make more trouble for the player, except for the few times when the enemy starts off on the ground. I found the low attack a little useless as cutting off a zombies legs puts them on the ground, where they’re more difficult for the player to hit. You can attack high, hoping to lop off an arm or two before taking the head, or attack low to cut off the legs and drop them to the ground. Rather than having the light/hard hits these games tend to focus on, you have more of a high/low, where your attacks work over different sections of enemy bodies. If you’ve played hack and slash games before, you’ll be right at home with Lollipop Chainsaw, but with some important differences. This game is all over the place in the short time you’ll be playing it, but you’ll be starting right over again as soon as the credits have rolled. Your most powerful mode of attack has you glowing while Toni Basil’s “Mickey” plays in the background. You climb an office-building sized arcade where you have to play variants of Pac-Man and Elevator Action. You play basketball by cutting off the heads of the opposing team, and then watching as they launch into the basket. You’re Juliet, a chainsaw-wielding cheerleader carrying around the severed head of her boyfriend. Taking me by the heart when it takes me by the hand ![]()
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